See attached document for images. Sample portfolio is available at www.abground.com Greg Lane Contact Info: Address: 2 Woodvue Rd Windham, NH 03087 (USA) Email: laneg@abground.com Cell: (603) 401-2701 (USA) Site: www.abground.com Objective: A close-knit development environment with an opportunity for artistic expression, which both rewards personal initiative and fosters inspiration. Technical Skills: Code (Primary Focus): Languages: Graphics: Engine Experience: C OpenGL 2D Collision C++ DirectX 2D Physics C# GLSL Animation Python HLSL Input / UI x86 asm XNA Jointed Sprites MIPS asm SDL Layered Scenes BASIC Shaders (px/vx) Ruby Vertex Drawing Music: Reason 5 Ableton Live 8 Max/MSP 5.1 Audacity Acoustica ------------ Piano / MIDI Art: Adobe CS5: Photoshop Illustrator Flash Dreamweaver ------------ GraphicsGale (spriting) Adobe Premiere CS2 Sony Vegas 9 Education: (2010) Rensselaer Polytechnic Institute, Troy, NY Dual Majors: BSc Computer Science BSc Games and Simulation Arts and Sciences Minor: Electronic Arts ------------ GPA: 3.91 of 4.00 Honors: Summa Cum Laude Dean's List 8 of 8. Experience and Employment: 2010-Present: a•b•ground startup game development co. and consulting work. Summer 09: Independent C#/XNA project, writing a custom game engine for the Xbox360 (with Collision, Animation, and Shaders, among other modules). Summer 08: Avid Technology, Tewksbury MA. Internship (video codecs team). 2007-2010: Teaching Assistant: Computer Science I Computer Science III Experimental Game Design Summer 07: Website Design. HBNDesigns.com and SmartestBaby.com Abilities and Personality Traits: Leadership: Founded and directed high school Game Development Club for four years. Assisted in teaching of three college courses in field. Focused / Driven: Have worked on task for a consecutive 18 hours, when deadline required. Most personal code is feature-complete of project specification. Practical: Design all algorithms for maximum execution speed. Contributed to unsolved collision problem with "Inverse Projection" method. Balanced: Extensive experience with all aspects of game development, which enables communication with code, art, music, and design teams. Can explain implementation models clearly, and insure proper asset integration. Two-Sentence Sum Up: I am a creative thinker with a strong background in programming, music, and art. I have experience with self-set goals and deadlines, and I manage my time well.